LD's have a different job nopw that PPL assets are becoming the norm. A designers bottom line is framerate. On at least 3 of the dx9 ppl games I've made the designers took on the responsibilty of lifghting their own scenes with an artists creative input. This is the first game I'm on where we artists do the lighting, abnd…
Excellent posts. Daz: generally I was addressing character artists. I think I was expecting every company to demand artists of Epic quality nowadays Poop: very good post, but do you believe that companies will be using character generators? Even if it's focused on amazing gameplay, won't the assembly line figures ruin the…
Sonic, requirements will keep going up, mostly tho, only on the artistical side of things. All the shader and normalmap baking stuff is easy to learn. If you're an awesome artist, noone will turn you down and you'll pick up the technology know how there. UT2k3 had 2-2.5k poly models. Bad use of normalmaps makes normalmaps…