Hi, Is there a consenus on how much of maps baked from high-res source should be direct from the render or done on the game model itself? I can see the advantages of creating most of it from the high-res model (which means that the high-res model would require some mapping as well). You could then mess around with the UVs…
i on a regular basis bake out lights, normals and paralax, none of which do i add into my difuse texture, its all mixed in by the game engine from difrent textures . and if the uv layout that i'm using for difuse in incompatable, then i just make a new uv channel and do seperate mapping in it,