[ QUOTE ] Stonedfag [/ QUOTE ] WHAT Mainly the guidelines seem "strict" because i'm shooting for consistency with the limited skeletons I could have, but this could all change once the animation plans and stuff are written (because animating is piss-hard on my end, hence resulting on default sets of animation and such.)…
Gargoyle Arena was someone elses' mod for Q3a and never had a coder, so it died in late 2003 really. It also died due to Makkon drama in the past (he then quitted to join Dracten, until his recent departure/furry quitting recently here) Gargoyle Quake was lost in a HD switch and it isn't even the same idea Gargoyle's Quest…
I take it you've never seen what reality calls a gargoyle? They are usually modelled after various demons and animals (often lions or undescribable lion-demon hybrids), withered and their mouth is ALWAYS open (or they have a steel pipe coming out of it). Your definition of Gargoyle would match most people's definition of…
you make it sound as if you're creating "a brilliant masterpiece that nobody quite understand, because they don't get the clever social critique that lies behind the facade that is art", whereas you're just putting cocks on gargoyles. Far be it from me to say that isn't art, but for this special occasion i'm more than glad…