Like you guys mentioned the only way I have been able to add detail to a cylindrical part of the model is to add the edge loops where I need them and use the original model as a guide and move the verts around until the object is cylindrical again. Here is the ps2 controller I made. It is 100% seamless, but it was quite a…
You just gotta drag me into this don't you Daz? 8-) I don't want to let this model out of the bag yet, but here is a closeup of the wires on one portion Its very important to get the microchamfers, and keep your quads for hard surface modeling. If it's for normal maps, you can afford to be messy a little, but I found it…
Thx Daz hmm Don't know if this helps, for cutting into rounded surfaces. http://www.strangefate.com/webby/modeling-rings.jpg Edge or vertex weighting can be usefull and easier there sometimes, although i really don't like using them, you really forget where you used them in large models and while edge loops transfer to…
Hmm our weapons modeler takes around a week for a hipoly gun i think, depending of its complexity. It's the same guy that did the UT series guns. I'm guessing UT2k7 guns take about the same since it's pretty much the same stuff we're doing. As for hipoly topology, there's quite a few ways to approach things, mostly…