So this far it was just a scripted switch to a damage model? At very least give us the ability to exchange parts of the model with a damaged version (instead of scaling down bones or something), preferrably without coding in a new species and killing netgame compatibility (custom gibs and sounds without coding would be…
I'm unsure what you mean by trickery. Most of the wow factor in these vids is just lighting; specifically, the movement of light from explosions or just regular lights is what reveals the depth of angles within the normal map on the models. Theres no smoke and mirrors beyond the fact that Normal maps are millions of polys…
Sorry if I came back too strong Shimmer, I just want to make it clear that I'm not willing or able to pass on KDR's wish list for features and I dont have time nor interest in doing tutorials, I've passed on the gauntlet when it comes to tutorials. I expect there will be info forthcoming later on though, it's just very…
[ QUOTE ] Why buy it on a console if its coming out on PC though? As far as the next gen games go, this one is way at the top of the list. [/ QUOTE ] high end gaming comp = expensive
Speaking as a moderately lousy modder I am a bit overwhelmed by this as I've only really come to grips with the super basics of UnrealEd. I don't fear the new super-good models though I know a few modders who scream this is armageddon for casual modding. My question, is the editor more user friendly? I'd really like to…