What is the final product? Game or CG movie? 1. Depends on how big the road and the road texture are. If the road is 512 wide and the texure is 512 then no probs. If you would have to tile then you could break the road tile with another texture or if you have them, you could project the lane markers on to the tiled road…
this is the first building ive produced so far,its a 512 x512 texture which programmers said is fine,4 total pieces 1 door,1 window,1 lower wall and 1 higher wall when i get all the building laid out ill make models which ill use to dress up the building and othersaswell likedraining pipes,lights etc
1. I'd make a 1024 texture for the whole width of the road with all the white/yellow etc lines on it. Additional signs that shouldn't tile are usually added closely on top of the road as decals with an alpha channel for the transparency and blending with the road. 2. Go for plan B. If a building is 10 storeys high segment…