be aware that those are UT2003 skeletons -- probably not any diffs, and for use with the the stock UT2004 animation sets i've never had a prob. however, i have had serious issues trying to append aninmation sequences to a stock set when using one of these skeletons. also be aware that the script flips the Maya workspace to…
Yeah, I just want to use the stock animations, my animating skills are pretty lame. The camera seems to get a bit wonky in z-up is there any way to fix that? For example, when I focus on the mesh, the camera no longer rotates around it like I want it to, it seems to focus somewhere off in the distance.
Maya PLE can't use .psk as its import option are uber-limited. you can use the Male_Skeleton_Rig available on UDN in both Maya PLE & commercial versions, but it likely won't support all character types, just those that use the HumanMaleA animation set. also note that PLE's exporter (unEditor.mll) has a few differences from…