Hello all. It's been a long time since I last pimped anything, because I've been so busy at work. But anyway, we just shipped Forza Motorsport, and I thought I'd post some stuff that went into the game. My company (Valkyrie Entertainment) did a bunch of 3rd party work for Microsoft, doing a bunch of the race tracks, as…
Moppy, good point. I usually do stuff like that, but I must have slipped on that one. Daz, yes the models are pretty high poly counts for a racing game. Just think, if each model is 250 to 1000 polys, and there are hundreds or even thousands of models on each track (seriously), the sheer amount of detail in the world gets…