David Keegan's reloadTexture script. Just look it up on the page. http://www.highend3d.com/maya/mel/?section=rendering&sort=dt_modified+desc Warghoul/the EA guys have a version too.
Is there a plug-in or a MEL script that would allow for auto texture updating, or updating with a press of a custom button? Like, anything so I don't have to keep going into the attribute window of the shader node and such and such to refresh. I've tried looking for one and even through the settings, but I guess I'm not…
JKim3: You know, I was gonna post the exact same link Snowfly did. Guess how I found it? Google -> "Maya reload texture script" ... it really is as easy as that. Saves time and effort on everyone's part if you just Google it before making a new thread MoP
Reloading all textures eats up all the ram really quick on both my home pc and the ghetto one I have at work. Ryan wrote me a script which reloads textures on selected objects which is pretty nice except it has a work around on which is annoying. Do you want to write a better one?
I like Whargoul's version - I just name my WIP texture node "working", and hit Alt-R to run the script. Since I'm only ever working on one texture at a time, it leaves all the others in the scene untouched and only reloads the one I'm using - fast and easy. Also means I get to tear off and maximise a viewport
Many thanks, Whargoul! I used to have that saved but didn't have it backed up before I had to get a new hard drive... Is there any way that it could be set up to just reload a specific texture with a hotkey, instead of all textures in a scene? Like if I was to call my texture node "WIP_Texture" or something similarly…
Or make a new hoykey with this as it's script: <font class="small">Code:</font><hr /><pre> //global proc CRupdateTexAll(){ { waitCursor -state on; string $fileTextures[] = `ls -tex`; int $count=0; source AEfileTemplate.mel; for ($node in $fileTextures) { if (`attributeQuery -node $node -ex fileTextureName`) {…