Hey, welcome to Polycount. Some things to consider for your environment: I really haven't much of an idea of what this scene is. Some sort of capsule in someones basement? Your texture resolutions are inconsistant throughout the scene. To help you with this, when you're UVing your model use a checkered texture (b/w…
Looks fine for a first environment. Not really sure what's going on though. It would be helpful to have some prepro before you start a whole room like this. It'll definately focus things more and make everything more consistent. What Bromester said about the texture resolution is the biggest issue to me. Those bricks are…