Whats wrong with the material editor? seems to pretty much do as I tell it. I've had a couple brushes with maya but I didnt feel very comfy and pretty much skimmed back off it onto max. Once I get the time though I'd definately like to learn, seems like the most sensible thing would be to learn how to use both. I *really…
Started in max 4 & 5 in school, still use max 5 at work, now using Maya 4.5 at home. Once you get past modeling and texturing, max is just too painful to use. Although I have to admit max integrates nicely with my 2D work (splines, easy to set up renders), and the curve editor is nice. I like the draw curve function and…
Used to use Max, now Maya. You couldn't pay me to go back. Max is fine for making assets Im sure, but when it comes to serious large scale project work, pipelines, stability, extensibility etc, Max is a joke compared to Maya. Which is exactly why it still isn't taken completely seriously in the film industry. The same…