I've been using biped and mocap data awhile now, and it works great for making game animations that usually are small loops and such that blend in-game for character animations. I have yet however, to find a good workflow for using mocap data to build entire scenes, like a pre-rendered battle sequence, using existing biped…
I haven't played with Crowd, but it looks like this is exactly what it's made to do. Well worth a read. The one situation where we had to do a battle sequence with a bunch of running soldiers, they were all really far away and running the same basic direction, so we pre-rendered one loop of a solider running, then mapped…