cool idea, sorta like imposters, or good old sprites anyway I looked into maxscript and I think I could script following: you motion mix with their timings and all that and "output" the keyframes to regular bipedmode. Then with the script select any object who the biped should be parented to, and the script will remove x,y…
I played with max7 on unverisity machines and the script I proposed shouldnt be hard to make, so I will give it a shot. just hoping that under max5.1 I get equally good exposure of cs to maxscript. crowd sounds better if you want less control and just masses behaving on their own (guided), my script will give you an exact…
I am not familiar with crowd, but what you are asking for is something I always wanted to have too basically one would need a script/plugin where the user defines which clips to play when, plus some sort of path (be it spline or manually set keys) I will look into how much of CS is exposed in maxscript, but in general I…
I've been using biped and mocap data awhile now, and it works great for making game animations that usually are small loops and such that blend in-game for character animations. I have yet however, to find a good workflow for using mocap data to build entire scenes, like a pre-rendered battle sequence, using existing biped…