[ QUOTE ] One question though, which is better, Max or Maya? [/ QUOTE ] Max for modelling, Maya for animating...(I'm talking straight out of the box, no pluggins or scripts added)... ...otherwise if you go and download the right scripts and pluggins they are pretty similar...
This is a really usefull thread, Im finally getting th hang of maya, I just got a grip on the uv editor. I do have one gripe, I love The u.v. undistort max script from Microcan. Do any of you guys know of a Mel script that can do the same thing? If so I feel I would have all the tools I need to slay the demons of Maya…
Actually that 'max for modelling, maya for animating' is no longer true... Max caught up years ago, though the hype never did (boo to max marketing guys). For example, Im MAYA Try cloning keys and retaining curve data, for example, or offsetting an animated character without having to bake them or add a node to the…