Actually that 'max for modelling, maya for animating' is no longer true... Max caught up years ago, though the hype never did (boo to max marketing guys). For example, Im MAYA Try cloning keys and retaining curve data, for example, or offsetting an animated character without having to bake them or add a node to the…
The single most odd thing about Maya is all the 'secret stuff' about how it works that doesn't seem to be documented. The hypershade ( which happens to make Max's materials editor pale into insignificance in comparison ) is a weird one for example. After using this software for about 4 years I totally accidentally realised…
For the most part modeling is modeling. The majority of all techniques used can be easily moved from one package to another. The major difference is the workflow. For example a function in Max can have an identical feature in Maya and the only difference could be just in the naming of the feature. So what you learned in…