scary. I have no idea whats going in the face texture. It look super blury and weird. Impossible to read the detail proberly. But before going on texturing, I would go back to fix the model. The proportions are kinda weird, the waist, is realy nasty. You should go and fix all the joint to, I would add another loop to the…
i think you still need to work on your poly distribution. if you look at the limbs compared to the torso, the torso is very sparse. also, you have all these polys in the arms and legs, but they aren't doing anything. you still have a blocky looking silhouette on your tubes. use the faces to smooth it out and create more…
Here is the latest version, he looks a lot different now with the arms actually making muscles, I dumped one of the rings on his gloves and the polycount is now around 2400 rather than 2560, I've added rib cage and chest. I don't know, he still looks funny. Well, please critisize. thanks
here are some new files after working on the mesh and face. I actually painted some of the face as the wrinkles were looking stretchy, so his face is half paint half pic-what about the beard? Should I paint it? I think the pic looks weird. I've made his waist wider, reduced boot polys added arm polys, also shaped his legs…
There are other programs to use that are free. There's Wings 3D that I know a lot of people use. I think by weaves, he means the celtic looking designs, but I'm not sure. By tubes, I mean your arms are just tapered tubes. The geo you added is just making them more tube-like, adding not much to the model. For the wrists,…
(teeth) I know! As soon as I posted, I said OH crap his teeth look funny, they were way back and I brought them forward butt too far! (knees) Yeah, you're right!! I didn't think of that, it's not gonna work when rig him, I'll add some polys there, thanks a lot though.(ELI)no way you're name is Eli? Dude that cowboy is very…
What b1ll said you should take as religion at this point. You may have "been building models for a while", but he's been building professional models for a very long time. Have you seen his work? It's very nice, if not incredible, every time. Other than all that model work, those weaves you are using really bother me. I…
Thanks everyone (that was quick, I just posted it)About b11, I didn't mean to sound ungrateful. I did want to look at his models and he has none posted. I guess I've just been doing models wrong for five years. Believe me if people here say to do something I'm gonna do it. I used his crits when trying to fix the dwarf.…