Hello EarthQuake and thank you for posting. The sword is still being worked on - i've cropped out a sample of the sword from its texture panel to show its progress. The highlights on the face are something i'm toying with since i'm not rendering the model with positioned light sources - so for now, i'm just creating…
Hello, MoP. Thank you for comments. You are absolutely right about the sword textures not working. I've been working on the handle texture, trying to create the same kind of weaving pattern with ornaments you'd find on some real swords. I created some sketches of these patterns and plan to implement them soon. As for the…
Hey man and welcome to pc. This guy looks pretty good! Some crits: I agree with Cheap about the head. It somehow feels a little wide. I would reconsider where you are placing the hi-lights in the face. It's best to assume a light source from front and above. Right now it feels like your light source is bouncing off his…
Pretty cool, I thought "Hiroyuki Sanada!" as soon as I saw his face, actually. Personally I reckon it's only the jaw that's too wide, under the ears. I like the rest of the shape of his head. The mesh seems pretty well-built, I'm not sure if you have enough defining geometry around the elbows and shoulders to provide good…
Hey, I hope you don't mind, I did a quick paint-over of what I think would improve your texture (especially the face)... I understand you wanting a battle-worn and grimey look, but I think the main problem is you're using very desaturated highlights for everything, almost white in places, which doesn't really happen in…