Should have been a bit more clear. The value of art in any product has always been in the hands of the individual helping to produce the product. In any occupation, be it building cars, making movies, flipping burgers, making games, it has always been the individuals ideals, their ideology so to speak that adds the value…
My idea of the future is that there will be one game and people will release sub games to play on it, sorta like one company making the holodeck and other smaller companies making the episodes to play in there. Because we're getting to a point where most engines look the same and nearly everything real world you can…
My only real concern is, what happens to the little guy? The 3rd-party developers? Our studio is only about 14 people strong. I'm worried that we will not be able to compete in the "HD era" of next generation. MS for example, is stamping a MINIMAL requirment for it's Xenon games to be live enabled, and run at 720p. When…
[ QUOTE ] My prediction is with in the next five years the role of such talent like texture artist, modeler, animator, level designer will change into a something resembling an assembly line worker (let the flames begin). [/ QUOTE ] No need for flames. I think you're a little behind the times though. To address your first…
I come into games from a film studio, and at times I felt the same as poop; the human etch-a-sketch syndrome. One thing that is becoming more and more prevalent in the film industry is the use of previsualization. I'm not sure where pre-vis stands in the game industry, but I know it is happening, and will continue to grow…
Frankie: I don't mean to be dismissive , but that long text of yours starts with a pretty glaring omission that Scott cut through with one paragraph. No offence taken. Art sells games, with art, . Not necessary an omission but rather a lack of an option as I have more questions than option as to this being a valid…
Sorry about my rant , i was a little tipsy. Scott- i agree totaly, games like katamari damacy seemed to be screeming out for more power to make the game more vast (improve gameplay) meanwhile HL2 and alike only use the power to look better or more photo real, this is great to look at as an artist , but it played the same…
Wow, interestingly good thread. I think that out of everyones postings here so far, Rosrshach has the best understanding of the game industry. Its a matter of perspective when it comes to what people would like to see done with a game. Many artists ideals would include great game play and aesthetic, while the business…
GREAT READ KDR! I like the following paraphrases Warren Spector [ QUOTE ] But I have to say something so I want to say how this business is hopelessly broken. Haha. Were doing pretty much everything wrong. This is at the root of much of what youre gonna hear today. Games cost too much. They take too long to make [/ QUOTE…