Yeah, 1600:1200 divided by 100 = 16:12 divided by 4 = 4:3 (aspect ratio). Which is standard. If you can divide the first number by 4 and the 2nd number by 3, you should be safe (16:9 for widescreen monitors usually). 1280 divides by 4, 960 divides by 3 ... 1024 does not divide by 3, so it's not a true 4:3 aspect.
The point of 1280 x 1024 is it's a 5:4 resolution, and many LCD's are built with that aspect ratio. Do you know what 4:3 aspect ratios are to me on an LCD? Useless.
I want to thank the idiot who decided 1280x1024 shall be standard with a baseball bat. There is zero reason for that resolution to exist. The behaviour at a 5:4 ratio isn't standardized. Some assume you're using a CRT at an improper aspect ratio (i.e. they'll tell the API that they're using an aspect ratio that compensates…
Sounds like someone might be running in 1280x1024. If your concept artists are working on a screen res of 1280x1024, it's not a "real" (4:3) aspect ratio, but for some reason it's an option on most monitors. The proper resolution to preserve the accepted 4:3 ratio on a standard monitor is 1280x960. Check if you (or any of…
A better equation is h/w, if your screen dimensions are w:h. 3:4 = 0.75 standard aspect ratio 16:10 = 0.625 most widescreen monitors 16:9 = 0.5625 msot widescreen televisions / letterbox format 5:4 = 0.8 that weird one Just grab a ruler, figure out the dimensions of your screen in inches, divide the width by height, and…
Actually I'm the one running in 1280x1024, it's the highest resalution I can get with 75hz or more. I have meniere's disease and with it, a constant low level dizzyness that can sometimes be triggered by some 3d engines and low refresh rates of some console games. The 4:3 aspect ratio answered my question, this new monitor…
Switch your resolution down to 1280x960, you won't notice a difference, and you'll still be able to have a high refresh rate. That should also mean the images go back to looking right. As for 3d modelling, since the software package doesn't "know" what resolution you're running at, anything in 3d will also appear slightly…
Whenever I get a new monitor I always try to calibrate it. First thing for me is bright/contrast. Someone posted this recently... http://www.aim-dtp.net/aim/calibration/blackpoint/crt_brightness_and_contrast.htm After that I check for squareness, by making a screen-res bitmap with big hollow circles in the corners. I then…
LCD screens have fixed-resolution, so there's nothing you can do about that - the pixels on the screen are set up to work at the standard resolution (in your case 1280x1024) ... so if you switch to a different resolution, it has to blur the pixels to fit the new resolution into that. You could always measure the horizontal…