I agree with some of the people here about the gameplay not shining yet. However, you do have to realise that this is just a tech demo with excellent artwork. I can already think of 1000 ways to use some of the new physics and volume affectors. I'm actually curious if you can create an animated spacial physics volume. That…
Daz: yeah thats exactly the point. Art takes longer but everything else that makes a game is vastly easier and quicker to produce. The real problem imo now is choosing wisely at the start of production what you want and need to accomplish because theres no limits to what you can do anymore , not in the way you could…