I've noted alot of companies are showing interest in Zbrush modelers. Since alot of companies use the Unreal Engine, I'd imagine this will increase the Zbrush demand in your portfolio.
I agree with some of the people here about the gameplay not shining yet. However, you do have to realise that this is just a tech demo with excellent artwork. I can already think of 1000 ways to use some of the new physics and volume affectors. I'm actually curious if you can create an animated spacial physics volume. That…
Verm:Theres a couple of people in the office with prototypes but generally we are using the regular Nvidia cards with 256mb on em and the game runs ok. It aint as fast as it needs to be yet, but it never is at this stage. I think I'm on a 2.8 GHz cpu with 2gb ram, this is more for max and zbrush than running the game or…