Was Demo 2 an in game Particle/Physics system? Not certain if was in game or not? If these are in game physics and particle systems they seem more advanced then HL2.
So you guys are using a procedural tree generating system Ror/Mal?! Some amazing shots here. Click on the U3 tab on the left: http://www.idvinc.com/html/downloads_images.htm
Hey, ror - I don't mean to get into specifics, but is this stuff actually being run on some prototype hardware that consumers don't have yet? I generally hear that sort of claim made when some incredibly advanced graphics demo is making the rounds, but at the same time I've never actually heard of any artist I know…
ROR : I can't wait to see what ID software is going to do with there New engine ( expanded doom engine ? ) Just from what Carmack said in his keynote last year at Quakecon I think maybe you guys will be in for some serious competition in the visual dept . Though I think your tools will blow everyone away for a long time .…
[ QUOTE ] Dude, Unreal3 looks no different than HL2 to me. And that shitty projection screen in the video hardly did justice to the detail the game probally has. And you can bet your ass they are running that shit on some serious hardware to make it look good. Of course they are, they dont want their demo studdering so…