I haven't got Zbrush 2 yet, but I was wondering if it kept max material IDs? The reason is that I will be splitting a model I am creating into head, upper and lower materials. I've written a max script that splits the model into seperate models for each part, and was hoping that I could export the complete unsplit model…
This is a super old thread but it still seems to be issue-here; safe and sound in 2016. Using Goz is great but ZBrush ditches the mat IDs for my head, eyes, lashes, lens etc. To get around this I've made a Maxscript that assigns mat IDs using the vertex array ID. It's a one button solution that applies all mats, IDs, and…