Ok, this turned out a lot bigger than I thought it would. Originally, I was trying to help Warhead out by showing him some maya basics. It kept expanding, so I decided to organize and release it. So here we are, a 50 step tutorial on basic modeling, uv/texturing and normal mapping in Maya 6.…
I added two new tutorials, modeling a low poly gun and character model. Both are part one, with more parts to come as they are completed. http://chrisholden.net/tutor
Two tutorials (a bit of self pimping, sorry 'bout that heh) both are primarily aimed at level designers wanting to do texture assets for maps but may be useful to you polygon pushers. Skill level - beginner to intermediate Creating normalmaps from photos…
Carry over from: http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/000644.html?00050 Here are some ancient tutorials i dug up. Take with a grain of salt. http://thebort.net/betlog/tutorials/
http://web.alfredstate.edu/ciat/tutorials/FacialExpressions.htm http://www.cane-toad.com/tuteRig_Facial.htm http://academy.smc.edu/3daet/resourcesFrameset.htm http://www.learning-maya.com/tutorials.php Maya resource tutorials.......if you live in San Diego you need them, or if you wanna move here.
Here is the video-tutorial for #1 DW Entry. I don't know if the link wasn't already posted somewhere else on polycount, but anyway. It's a tutorial so it can be mentioned here. The videos show in brief overview how the charackter was designed and modelled. There is some really awesome modelling going on there. Absolutely…