This was original a paintover/message to Cheapalert, but I thought it'd make a great mini-tutor for beginner texture artists trying to get less blurred textures. Solid shapes as selectable masks to enhance sharp edges http://chrisholden.net/masklayer1.jpg The original texture, on the left, does fine to sell the look of the…
Chris, it's funny I just comped together a quickie for someone along the same lines... although IMO it works better with Nvidia's normal map filter. 1. Default fg/bg colors (D key). 2. Filter > Render > Clouds. Repeat until you get a pattern you like. 3. Sample on some cracks or painted forms, if you like. 4. Filter >…