It's easy: <font class="small">Code:</font><hr /><pre>Shader +->[Diffuse] (or [Self Illumination] if you want it fullbright) Combiner (set to multiply) +->[Source 1] | Your Texture goes here +->[Source 2] Envmap (aligned to camera space) +->A Cubemap with a black backside and perhaps some grey on one side </pre><hr /> The…