To be honest Hawken, for my shorter tutorials I prefer the jpegs. I don't think there is enough info that needs covering to warrant a full blown html. I reserve that for the more in depth subjects, because it takes so much longer. I do the jpegs when I expect it to be a quick reference type thing. People can same them to…
I've been using max since it was in DOS, and I agree that numbering faces is not an intuitive way to work. Edges make more sense. But yes, max does allow each face to use more than one group, so the application of that is when you set 2 groups on the faces that border the termination of a crease, so then the crease fades…
Another one here, by our old friend Ryno. http://www.ghouseproductions.com/tut_headC.html Nice to have another resource Poop, thanks! Seems people have a lot of trouble understanding smoothing groups, I guess Discreet is dropping the ball a bit there.
the master has to be pior. some of the best smoothing group useage ever can be seen on his models. nice tut poop, I think you'd be wise to make a html version though
that's a cool tut poop, but it's sad how people make tuts after you've learned and mastered those tricks I remember I got interested into smoothing groups watching some of eoin colgan's artworks, he really makes a cool use of'em http://eoincolgan.com/ Good work!
heh..that's been pointed out in the ActorX manual over at UDN. Baking smoothing groups into the mesh is equivalent to placing cracks in the model...once you get a texture onto the model, hard edges don't really count for much anyway. Just keep the whole thing in one smoothing group. That said, smoothing groups do help the…