BR: To tell you the truth, I'm not an expert on Maya's "SubD's". I was going to go and tell you exactly how to do it, but I don't see a way for you to merge two SubD surfaces into the same object If you do have them as one object though, all you should need to do is use the append polygon tool to close the gap on the…
i haven't read everything but... -I'm not sure what you mean with 'true SubD' ? is there a fake SubD ?. Think i have been missing something. SubD lets you start with whatever you want (a box, a spline, an existing lowpoly model), it's just a toggle that goes from polygons to SubD and back anytime. You can usually do the…
Big Rocket: What SubD's are, is an automatically smoothed cage mesh. The process is exactly the same as making a low poly model, with a few extra considerations. That said, I really have no idea what they were thinking when they made the default mode in maya a cageless display of control points. You'll probably find it…
Hi everyone, Thanks for the heads up on SubD. See bottom picture. FYI, I thought SubD means to subdivide an edge or face in Polygon mode. I had no idea that it refers to a whole new modeling technique. (Sometimes, I am shocked by my own ignorance, or general newbiness.) I tried it out over the weekend, and found it quite…
Hi everyone, Thanks for the help with SubD. This is what I learned so far, and please correct me if I'm wrong: [*]True SubD modeling requires you to start from a single SubD primitive. If you attach multiple SubD surfaces, you don't have commands to merge vertices together to close up the holes between the surfaces.…