I was wondering if there is a good way to bake in the detail from a high res model to low poly one. I'm not refering to normal mapping. Let say you model a hi poly tank, with the intention of using it to generate the texture of a low poly model. You take the time to model the bevels so it catches the highlights and all…
Yeah, that's exactly what Max7's Projection settings in Render to Texture feature is for. You can't do it in Max6, unless you want to spend ages setting up the highpoly object's UV's to perfectly match the lowpoly mesh. It's dead easy in Max7 though, once you have your two models (untextured, UV-mapped lowpoly mesh, and a…