-- This script will bake lighting into textures. -- It clones the mesh and breaks it into new objects by materialID -- It loads a lighting rig -- Rick Stirling February 2005 -- Get the model originalObj=$ -- Clone it myclone = copy originalObj --copy the original object -- Hide original select originalObj hide $ -- Load…
If some people think it will be useful, I will upload it. There is a chance that I will be baking some radiosity into all my textures for the next project. This script does this: Select your object It clones it, hides the original Takes the clone and breaks it up into objects based on the material ID (so I would get head,…