smoothing groups, smoothing groups, smoothing groups. Right now it is kind of hard to make out the detail because of the smoothing groups. Where do peoples feet go? Looks like you are off to a great start I look forward to seeing more!
Sundance: Hadn't really though what to do with it. I suppose it could well end up as a UT2004 vehicle... Sjet/R13: Fair enough - more segments coming up. The segments are even - it's just the perspective view makes 'em look wonky. Vig: Ditched MS3D's crappy smoothing & rendered it out in MAX 6. I'll get footrests added on…