used quick and dirty texture on this,i wanted to try modular modeling for enviroments to get the techniques down,all the pieces go from 2 units to 8 with a couple of 256 maps,i can snap and interchange the pieces to make the building bigger,longer,smaller etc and with a little work i can make it have an interior. i wanna…
Cheese and Pak pretty much called it. Now, the blunt truth is, what you've made is nothing (boxes with textures slapped on). That aside, modular buildings can be be described with examples, and here are a couple of basic ones I had laying around: one piece of a tower, modeled and copied to make the whole tower (this is…
Even though it's modular, it could definitely stand to have some more modeled detail. You could at least recess the doorway, and probably the set of windows lowest to the ground, assuming that the game camera is at character eye level-ish. You might want to experiment with some vertex lighting, to show off any of these…
Agreed with cheese. The idea behind practicing modular asset building is to make templates that can be reused. True, you could resue what you have made, but there is no detail so you arent really 'practicing' the technique, you are sort of side-stepping the problem. I don't know any good online environmnet portfolios that…
Well you have the concept down but the modular pieces need work. Try extruding the ledge so it sticks out. Adding window cills and planter boxes inset the windows and doors. Basically whateveryone else said now that I read over it all =) Great idea just need to expand on it a bit. I would try hard to keep the detailed…
well it wasnt really meant to be a portfolio piece,more like a learning piece to get the technique down. all the things you have mentioned i will be adding in the next one i do. but thanx for the suggestions.