I was wondering if HL2 is happier with single mesh models or if multiple object models are acceptable. I'm thinking of doing an art test for a MOD and they're using the HL2 engine. So any advice would be helpful.
An art test for a mod? Sounds pretty unnecessary to me, heh... I don't know about HL2 modelling - do you mean character models or environment models? I assume multiple meshes are fine, but I might be wrong...
I'm currently working with HL2 myself, on the animation side. From what I've seen of the models they provide with the SDK, they are single meshes. I think multiple meshes might be seen as animated attachments rather than part of the character, but I'm not certain. There's a lot that I can't seem to find difinate answers on.
Thanks guys I've been all over the web today looking for information. Documentation for this is sparse. I wish they had something like the UDN, it would make life easier. Onto more technical questions. What kind of texture maps are used for the character models? Can you use bump, spec or normal maps on them? Also how much…
Well... from our (artists) perspective as far as characters go right now... using the inbox character code we can only use one mesh (object) models, but they can have tons of separate uvw maps on them. Just changed the material id on a specific section and unwrap that as a totaly different texture map. I'm fairly sure they…