Howdy Just wondering what the best way of learning light theory is?. Im not talking about texture painting here either,but more todo with scenes and ways of presenting lights in a possible game enviroment liek a street or corridor or soemthing. for example,I walk down a street at night,you have light from street…
It depends.... Thats a great way of starting an answer, but its true. It dpends on the engine, and what its capable of, how many lights it can have etc. In the real world each street light is its own entity, and like you said, each of those creates light that bounces off the road, houses etc. Its impossible to do that in…
Learning light theory, and learning how to create realistic lighting within a game engine are kind of two different things. First you learn what it takes to create realistic and interesting (not necessarily realistic) lighting, and then learn the limits of whatever particular engine you're using and apply your knowledge of…