Im no expert but the rigging looks good right now ! I don't see any real issues other then the usual bit of problems in the shoulder area . I know for sure there is a good bones tool plug in for max that has a really good mirroring script but I cant remember what it is . Im sure someone will let you know though .
Equinoxx: - Thanks - seems like it works for bones only, but it removes half of the manual work --> have to redo constrained objects manually... (maybe it can't be done properly without scripting...) pogonip: yep. Shoulder is always a problem - currently there is one automaticly working blend bone (shoulder/biceps) and 3…
- Hi! Wasted yesterday into skin weighting/setup practice - I took my old demon mesh - removed some details and rebuilt legs and hands. - I created blend system into arms, (good information from cgtalk rigging threads) ...then I created ik foot setup and basic spine setup - and then the problems started.... - there are…
you could try using 'mirror bones' from scriptspot. skin or die looks like a mighty fine tool as well http://www.scriptspot.com/Main_Scripts.a...eld=bone+mirror