As far as I know there isn't really anything like fillet in the polygon toolset. You might look around to see if there is a plugin for that type of action. Try highend3d.com. To build a nurbs surface you use the cv curve tool, draw out the curve, edit it as you see fit, then use the commands in the surfaces menu (revolve,…
Thank you everyone for the help. I finally got the birail 3+ to work, and you can see it here, 2nd picture. I had to go through lots of webpages to figure out how to make the curves touch, but that's behind me now (not so newbie anymore, I hope). 2 more questions: [*]In the 2nd picture, is there any way to get rid of the…
when using the brail tool remember to make sure that the curves actually touch. If you hold "c" and select the last cv of a curve you can snap it to other curves. And the front is unsmoot cause maya has multiple display levels for nurbs surfaces. hit 1-3 and it will get progressivly smoother. There isn't any more geometry…
Hello all, 1) Fillet I know there is a fillet command in Maya for NURBS, but does a fillet command even exist for polygon modeling? I thought 3DS MAX had it for polygons and NURBS. 2) Spline cages I haven't been able to find a basic tutorial on how to build surfaces based on spline cages, including Maya's help files. What…
[ QUOTE ] Thanks for the info above. I tried the lofting, but ran into trouble. Here is a picture that shows what happened. Any insights into what I did wrong? Thanks, BR [/ QUOTE ] Nothing is wrong you just need another tool. When you want to make a surface based on multiple curves you should use the Brail tool. In your…