I didn't "spaz" since you're not doing a human, I "spazzed" because you posted that god-awful "reference" drawing with the model. What the hell was the point of that? To show how bad your current reference is? Just as an interesting side-thought - who do you think was the "first person" to model hands? Did he get some help…
[ QUOTE ] Just as an interesting side-thought - who do you think was the "first person" to model hands? Did he get some help from an almighty being who whispered the perfect technique in his ear? [/ QUOTE ] Adrian Carmack, ball fist Quake hands! Of course he didn't have any tutorial to begin with because he already was a…
get some reference of human hands. scan your own hand. take a photo of your own hand. from the top. use it as a viewport background, or even just an image next to you. draw on the image to decide where would be a good place to put edges and polys. use quads. look at your own hand while modelling. don't draw out crappy…