So I tried assigning the vertices to the skeleton with a deform assignment instead of rigid, and this fixes a lot of the deformation problems, but I can't seem to tell some areas of the mesh to be assigned rigidly. The chin for example if blended between the head and neck biped where I only want it assigned to the head. So…
How do you weight to an animation? Yeah, I tried switching between the thighs and lower pelvis, but this didn't fix anything. I guess I'll try to see if a blended assignment will make enough of a difference. Ayone know of any useful rigging tutorials? Thanks!
Hey guys! As you all know, using a rigid physique on a low poly character model can often cause some really bad deformation in the anterior regions of your model... I was just wondering if anyone has any tips or knows of any tutorials on dealing with this? I looked around on the net for a while and didn't find anything. I…
Here's a pic of the model's butt with the absolute worst deformation. I've never had a model with deformation as bad as this, so I'm thinking it might be the model itself rather than my rigging abilities. All of the vertices in his but right now are linked to the upper right hip. If I try assigning even one to the lower…