Liquidmetal: Yes, animated mesh is the "cage" which you see in the right side of zbrush screencap - This in turn is just displacement mapped in 3dsmax (similar process to using normalmaps in 3dsmax)
- Second take on displament mapped characters from yesterday and today (posted similar stuff in zbrush forum last year) - I have been trying to develop workflow for myself for diplacement mapped characters - it is actually the same procedure as making normal maps in zbrush and then using them in 3dsmax or games... but…