I'm playing with the demo of max7, and am evaluating whether the UV relax function is usable for us. It looks like the function is relaxing the verts only in UV space, and disregarding the XYZ positions... so I can't get a decent result with it. Relax before and after. It should be pushing the green UV edge outwards, to…
I have yet to see a relax tool that doesn't completely mutilate the UV layout. I always seem to wind up spending an extra hour or so fixing up all the hideous distortion that relax leaves behind.
I know, they've had about 3 years and versions of the program to make a working Relax UV's tool, and have totally failed. I'm sure it can't be too hard to make one that matches Maya's features. I mean, if some guy can write a freely-available plugin in his spare time, what are the Discreet guys doing? Drinking coffee and…
Yeah I did, he wasn't happy about improving a free tool, considers it a form of advertising for his coding business. I would use Deep UV, but then that means Editable Mesh and also juggling each of the UV channels into #1 for Deep UV then back out to their proper #s again. Sounds like the only way to go. Besides investing…
Yeah, sounds like a common lament. Actually now I find I don't have to swap the channels... I can just tell the DeepUV exchange plugin to use another UV channel. That's cool. Too bad it seems DeepUV is pretty unstable, crashed once on me today, and others have said it crashes often.
I have heard grumblings of separate advanced UV apps in the works, so we'll see. But Daddy I want it NOW! Well, I did just find I can trick DeepUV into working with Editable Poly. Once it imports back, I stick a Turn To Mesh modifier below the Deep UV modifier and the coords pop into place. The >1 UV channels were…