I have made models for some games for awhile now. Now I would like to make something realistic this time, but I need to know if anyone knew a good few fur tutorials for wolf like character for 3d Studio Max. Thanks in advance, [Slash0x]
Well, it works for me to some extent. I did the tutorials they have and mine doesn't work still. I see the hairs, but not the shiny hair look, just black. What could I be doing wrong? Is it possible for me to see an *.max file that has a working hair render? I've just been testing with a sphere. :P Thank for your time, but…
I wasn't refering to just low poly. High poly is fine too. I know that if I wanted to do what I'm looking for, it wouldn't be game performance friendly, but I would like to know how people would do this if they wanted to. Perhaps, if I asked, how would you guys would do it yourself (high or low poly, doesn't matter)?…
Shag:Hair is now hairFX. I've used it and it works pretty good. I also tried Ornatrix back when it was free, but it was too buggy to really tell if it's any good. I haven't tried it recently, but I'm guessing you need to set up the material correctly to get the shiny look. I'd be surprised if they didn't have a forum where…
Microsoft has done some research on real-time fur. http://www.research.microsoft.com/graphics/realtime_fur.asp http://research.microsoft.com/~hoppe/#fur (playable demo) http://developer.nvidia.com/object/cg_effects_explained.html#Grass%20Rendering This may work great in a demo, but it isn't very performance-friendly in a…
Fur is just about the hardest thing you can attempt to do on a low poly character. 'pain in the arse' is an understatement. For some examples of shader-based techniques search for screenshots of Black and White 2 and Conker's Bad Fur Day.