greetings EDIT BEGIN The plugin/script comob is out now, hopefully it is useful to some people. The plugin comes with sourcecode if someone wants to recompile it... http://www.planetquake.com/polycount/cottages/crazybutcher/code/_3dsmax.html EDIT END as vertex colors/alphas are a mighty thing, ie in game you can blend…
Good idea. Many studios already have scripts like this in place in their pipelines, but it would be 'a good thing' for new artists to learn and understand. A good script that may compliment what you are doing is one that toggles the use of vertex colours in renders (it can be a pain to set up all the materials in a scene…
Hmm, looks like the model must be collapsed for the script to work. Worked fine on an Editable Mesh, just not with a bunch of modifiers on top. I sent MeshMan to your website mail address.
Thanks for making this! I'll check it out. Does the modifier stack have to be collapsed to use the tool? BTW, John Burnett's MeshMan script was a really great tool for examining which UV channels are in use. But it only supports Editable Mesh, not Poly. Would love to see this updated to recognize EP, but footools is long…
nope dont have meshman, if you have it send it over and I take a look. I dont see myself buying max7 soon so... there is also a nice script by some other guy, who never replied either, that allowed "copy/paste +/- mirror" of keys like character studios copy paste, which I modified so that its easier to use (essentially…
nope that's the sole reason I made the vertexcopy macroscript for. I cannot get a material to work that uses valpha/illum on render time. About the viewport, I dont think the viewport mesh has more than one set of uvw coords. But I havent invested much time into the viewport rendering code. Mostly because I will have an…