Ok I cant let this pass. Maybe Im missing something. But I see some people going on about egos of new hires. Yet I sense a ego also from some of the vetrans. I mean seeing ego is very subjective to each person. Dont you think both sides are letting their mistrust of others and their unrecognition of their own egos keeping…
On specialization ... I meant, I wouldn't advise anyone to specialize in effects, that's all. Consider it a very valuable detail. I've felt for a long time that the best approach is to specialize in one thing but be very good at something else. Modeler/texturer and modeler/animator are the obvious and time-honored…
[ QUOTE ] On specialization ... I meant, I wouldn't advise anyone to specialize in effects, that's all. Consider it a very valuable detail. I've felt for a long time that the best approach is to specialize in one thing but be very good at something else. Modeler/texturer and modeler/animator are the obvious and…
you dont have to work mad hours if your on schedule. Example: My studio is on cruch right now. Fortunatley I have an art director who is very organized. He planned all assets needed for the specific environments, and the basic idea of what each environment was, and gave a bunch of "mini deadlines" for everything to be…
[ QUOTE ] oXYnary:[ QUOTE ] EricChadwick sez: So I think overall the younger artists will continue to do this, and it's a good thing. [/ QUOTE ] Im not sure how it good or bad. I guess Im saying I don't see how your post points one way or the other concretely. You give one example of a older artists you had a problem with,…
Hey, wow I'm actually posting on this board for once instead of lurking. I just felt I should really emphasize how important "environment" artists are really becoming. I'm going to use myself for example, I got hired pretty randomly to an independent game / technology studio last September that was expanding. I wasn't…