Ran into a problem, testing a friend's Maya model. No sockets, even after using Copy and Paste Mesh Properties. The skeleton is one of the Melscript generated versions of the official Skeleton, and we would be using the base Human Male animation... if it animated. It does animate, but only the root animates right now. I…
Since just the root animates, it sounds like the porblem where the "_"'s in the bones names weren't replaced with " ". It's an exporter option hidden away somewhere.