Even with TV resolutions and not great image quality allowed for, the density of geometry in say the ear, is very apparent and way beyond anything currently around. The diffuse texture is photographic in source. Of that Im positive. I think the most impressive thing happening here is lighting. Whargoul, where are you?!…
It looks pretty similar to the Matrix-style scans where they grab the displacement and spec maps at the same time as the diffuse. Looks beautiful, but it's not a game, it's a floating head that doesn't appear to animate. I don't doubt it will look this good in the fighting game, but when you only have to draw 2 characters…
Not sure what I can really say here, but who cares? most of it is guessing anyways. At one time I did have these assets on my machine and was checking them out (Rendermonkey project), but this is newer and better than that stuff. Yes, that is a real asset, not a photoshopped head. The base geo is pretty damn high, but it…