Cool - this is starting to take shape now. Definately liking the look of the diffuse texture at the minute and it'll be really interesting to see what you do with the specular etc.
This a colour test - I need to fix allot of stuff on the diffuse and I've started to experiment with a spec map... which is fun and will be getting allot more work done on it! The robotic arms are also missing from the render, I havent got round to getting a decent normal map of them-yet the polycount is at 3092 although…
I've been a bit busy, I've done more flying than modelling recently.. Anyway he lives I want to lay down a basic diffuse texture before I start working in the bump and spec textures - and adding the 'details'. I found the normal mapping in Max7 is far from ideal. The projection modifier would not let me select groups of…
a bright render - so bright that the normal map loses some punch.. you can see the specular in effect on the head/shldr area. Pior thanks:) shotgun, yes the hand is a bit crap, I need some time to do a nice hand study I agree about the gadget.. this model has been lurking on my pc so long that I almost feel like…