[ QUOTE ] Because player characters will typically be split up into many parts to offer customizability, and players tend to gather together on the screen, you can quickly overload the graphics card with too many individual objects to render [/ QUOTE ] well the game I work on (an indy hobby game) merges the parts so that a…
It's kind of a broad question, so I'll answer the best I can. The biggest difference from other games is unpredictability. If there are 1000 players on a server, a lot of them can show up in the same place at the same time. That means that, in general, MMO's have tighter art restrictions than other titles on the same…