Hey! Glad to see another enviornment artist here The best way to start out imo, is to build a level in an editor, such as Hammer, or UnrealED. This way, everything is very linear, and snap-based. You also have a complete set of tools at your fingertips. You can also find out reletively quick, if your designs have good…
[ QUOTE ] I have the diffuse color map and the alpha map applied,but im then not sure how to apply it to studiomax [/ QUOTE ]Put the bitmap in the Diffuse Color channel, then in its Bitmap Parameters rollout set Alpha Source to None. Copy the map into the Opacity channel, set Alpha Source to Image Alpha, and set Mono…
hey James Thanks for the advise,I used hi-pass and pushed that abit more it got a tad to grey for my liking despite the hi-pass being applied to a duplicated layer then set on luminous blending so i messed with curves,levels and color replace to get the color back. I also forgot to reset the offset filter so putting like…
Ok,im acturally getting close to finishing my glorious shack....give me another day or 2,though the most part its done. However im having some real technecal issues now,namily with these alpha channels.Im not sure wether its my max set-up or soemthing im doing wrong in there process. basically I started with a white image…