The only bone names that really matter are the spine, pelvis, hand, and weapon bones I believe (maybe the head, too, for headshots). The spine and pelvis names matter for animation blending and the hand and weapon bone names matter for where and how the model holds the weapons. You don't even have to specifically name…
Wharghoul: from the readme.txt: "Any further questions, post on the Polycount message boards. Don't email me, and especially don't email anyone at Epic of Digital Extremes. They will kill you. I kid you not. " Since I don't have a death wish, I'm dutifully posting questions here... I have Maya PLE 5 with the ActorX plugin…
[ QUOTE ] 1) You said "Don't bind to any of the dummy joints. Bad mojo." What kind of mojo? This thread displays much bad mojo, and I'm trying to find and squash the sources. After reading your comment, I think some of the mojo may be due to the wing skin and fingers being bound to dummy nodes in some places. The thread…