My Norman model can be found at http://www.hollowmind.org/files/NormanUT2004.zip. As for questions a and b, no idea. =/ Animation blending is when 2 different animations are blended together. For example, the run animation and shoot animation are 2 different animations. When the character runs and shoots at the same time…
Also any tips on Custom animation for UT in Maya would help. I have a great rig to work with but, does this menan before Exporting I will have to bake the simulations out for all the IK animated sequwences and all the bone information before exporting? In the mean time, what about the skeletons for UT as Mel Scripts? is…
I wrote the script for building the shipped skeletons for UT2k3, and here's a link: http://www.members.shaw.ca/whargoul/Maya_UT2k3_Skels.zip Great for quickly attaching your model and checking it in-game without doing 50 bazillion animaitons first. As for baking, don't bother. The animation manager does all of that for you…
[ QUOTE ] 1) You said "Don't bind to any of the dummy joints. Bad mojo." What kind of mojo? This thread displays much bad mojo, and I'm trying to find and squash the sources. After reading your comment, I think some of the mojo may be due to the wing skin and fingers being bound to dummy nodes in some places. The thread…
All this is good info and uberhelpful. I have some investigation to do at home tonight, and I'll look up Norman on the web as well. I've focussed on Magdelena mostly because it really suits my (perhaps disturbed) aesthetic fancy. Another question: This may be too Maya-specific for you to answer, but can you think of…
The only bone names that really matter are the spine, pelvis, hand, and weapon bones I believe (maybe the head, too, for headshots). The spine and pelvis names matter for animation blending and the hand and weapon bone names matter for where and how the model holds the weapons. You don't even have to specifically name…
Wharghoul: from the readme.txt: "Any further questions, post on the Polycount message boards. Don't email me, and especially don't email anyone at Epic of Digital Extremes. They will kill you. I kid you not. " Since I don't have a death wish, I'm dutifully posting questions here... I have Maya PLE 5 with the ActorX plugin…
[ QUOTE ] Excellent! this is exactly what I need, Thank You. But even if I have a million handles and other Maya goodies, it will still export clean to UED? Scott [/ QUOTE ] I used Max not Maya on my Norman model but he exported out cleanly even though I had a few dummy object controllers. Just make sure you tick the cull…